a $deity rogando y con el puño dando
May. 29th, 2015 04:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hoy el GM parece estar un poco aburrido en el trabajo, porque me ha preguntado sobre una hipotética futura partida de D&D, si mantendría mi clérigo o me haría un personaje nuevo. Y como lo conozco, eso es que dentro de poco planea convocar partida de D&D, aunque estemos en plena campaña de Anima: Beyond Fantasy, porque es un culo inquieto y vive las cosas muy fuerte.
Así que me he puesto a pensar (porque yo me motivo por reflejo. Soy como la Luna, necesito el fuego pasional de los demás para brillar) qué personaje me haría, y como no tengo muy claras las clases, he decidido dejar que internet me juzgue.
(También porque se me da bien dejar que en general se me juzgue.)
I Am A: Neutral Good Human Monk/Cleric (2nd/2nd Level)
Ability Scores:
Strength-11
Dexterity-12
Constitution-11
Intelligence-14
Wisdom-12
Charisma-8
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
No sabía que había dualclassing en D&D, quizás depende de la edición. Y es posible que cambiara el orden, priorizando el clérigo antes que el monje. Aunque, si me dejaran, quizás jugaría un mago clérigo.
Algún día, con el grupo apropiado, podré jugar como mago caótico neutral. De momento, prefiero ir a lo que me es más fácil en persona, que es ser buenecillo. Canalizo mi caos interior sólo por escrito, aparentemente.
edit (17:23) Acabo de recibir un mail del GM con link a documentación sobre fichas y manuales para el jugador de D&D.
No me sorprende para nada XD
Así que me he puesto a pensar (porque yo me motivo por reflejo. Soy como la Luna, necesito el fuego pasional de los demás para brillar) qué personaje me haría, y como no tengo muy claras las clases, he decidido dejar que internet me juzgue.
(También porque se me da bien dejar que en general se me juzgue.)
I Am A: Neutral Good Human Monk/Cleric (2nd/2nd Level)
Ability Scores:
Strength-11
Dexterity-12
Constitution-11
Intelligence-14
Wisdom-12
Charisma-8
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
No sabía que había dualclassing en D&D, quizás depende de la edición. Y es posible que cambiara el orden, priorizando el clérigo antes que el monje. Aunque, si me dejaran, quizás jugaría un mago clérigo.
Algún día, con el grupo apropiado, podré jugar como mago caótico neutral. De momento, prefiero ir a lo que me es más fácil en persona, que es ser buenecillo. Canalizo mi caos interior sólo por escrito, aparentemente.
edit (17:23) Acabo de recibir un mail del GM con link a documentación sobre fichas y manuales para el jugador de D&D.
No me sorprende para nada XD